![]() In this, A Dark Matter does a fantastic job. That would be getting hands on with all of its devious contraptions. Of course, movement isn't the main appeal of The Room VR. In VR, however, the inability to move around freely is much more limiting, especially given how lovingly detailed the game's 3D environments are. This derives from, where viewpoints are also preset, likely for technical reasons in part, but also to help guide you through each puzzle. It employs a teleport-based movement system, but you can only teleport to designated points in each area. ![]() VR games take varying approaches in how they let you explore environments, but the Room VR is particularly unique. Image credit: Fireproof Games / Rock Paper Shotgun Here, you must unlock an array of elaborate mystery boxes, all to crack open a forbidding sarcophagus in the centre of the room. The first of these occurs where your missing professor disappeared, an Ancient Egyptian exhibit at the British Museum. Contacted by a stranger calling themselves The Craftsman, you're whisked from your police station into several puzzling scenarios, each of which takes place in a different, lavishly designed location. Taking place in 1908, The Room VR sees you play a police officer searching for an archaeology professor who has gone missing in the British Museum. That said, as a VR experience there are some irksome design choices that betray the studio's unfamiliarity with the tech. Fireproof certainly know how to make a pacey, intriguing puzzle game, and their VR spin on the formula adds a few fun tricks of its own. Hence I was curious to know how A Dark Matter squared up against these newer and arguably more inventive titles. Now, there are bunch of fantastic VR brain-ticklers swimming in the pond, such as the time-travelling epic Wanderer, the perspective-bending A Fisherman's Tale series, and the ingenious automation extravaganza The Last Clockwinder. ![]() Upon its launch, there wasn't much else like The Room on VR devices, a dedicated puzzler with high production values that didn't feel the need to throw in a gun to shoot or a melon to chop. Oh all right, there was a slightly more specific reason why I wanted to revisit a game that came out just three days after Half-Life: Alyx. But to be perfectly honest, I just fancied playing The Room VR. I could say that The Room VR is the only entry in the series RPS hasn't covered yet. I could say that The Room VR: A Dark Matter has just received a PSVR2 release, so now seems an opportune moment to revisit this acclaimed spin-off puzzler. I could say the VR launch cupboard is a little bare at the moment, with Steam's New Releases list offering up a lot of dour military shooters, dubious Early Access projects, and fantasy dismemberment porn. Look, I could justify this month's Reality Bytes in any number of ways. This time Rick takes another look at the puzzles of The Room VR: A Dark Matter as it makes its way to PSVR2. Reality Bytes is a monthly feature all about virtual reality.
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